Gloria Gomez, PhD / co-founder, strategist, researcher / about me / publications

Designing Socially Inclusive Products

 

PROJECTS

  • 2021 - 2022 Contextualising Horizon Report project.
  • Gamification of assistive technology for online academic study
  • A framework for supporting the teaching of inclusive design and product evaluation
  • How six professionals with severe impairments use technology for working or studying: a qualitative study

 

SUPERVISION OF MASTER THESIS PROJECT

Adaptación de metodologías de diseño industrial para el desarrollo de ayudas técnicas para la diversidad funcional locomotriz by Vaslak Rojas Torres, graduated in 2019, Universidad de Caldas, Colombia

Easy Pop Vessel: early product development informed by human-centred design principles – addressing the human-object awkwardness to improve human-human interactions by Gabriela Simoes, graduated in 2016, University of Southern Denmark, Denmark

An evaluation of the assistive iPad software IntoWords, designed for dyslexics – An experience based design perspective by Maigen Wilki, graduated in 2015, University of Southern Denmark, Denmark

Looking normal when I don’t see normal: SEEing what can be done about the experience of visual impairment by Guohong Mai, graduated in 2014, University of Southern Denmark, Denmark

The Disabling University – Institutional barriers and challenges to taking an education on equal footing by Bue Blinkenberg, graduated in 2013, University of Southern Denmark, Denmark

 

PEER-REVIEWED CONFERENCE PRESENTATIONS

  • Gómez Escobar, G. E. (2023). Diseñando productos socialmente inclusivos ¿Cómo diseñar desde posturas que sean socialmente inclusivas y accesibles Poster presentation at XIV Simposio Internacional de Diseño, Comunicación y Cultura “Nuevas ciudadanías y construcción de lo colectivo”, Santiago de Cali, Colombia, 21 y 22 de abril del 2023.
  • Rojas, V., & Gómez, G. (2020). Adaptando metodologías de diseño industrial par el desarrollo de ayudas técnicas inclusivas para la diversidad funcional. Poster presentation at Participación(es) Otras / Participation(s) Otherwise: 19 Festival Internacional de la Imagen & 16 Participatory Design Conference PDC2020, Manizales, Colombia.
  • Gomez, G., & Wakes, S. (2019, May 10), A framework to support inclusive design teaching and product evaluation: Application in overcoming barriers in food preparation for elderly visual impaired people, Digital presentation at the Designing of Inclusive Learning Experience: E3 Universal Design Practice Conference III, Design and Ergonomics, Florence, Italy. Access presentation
  • Gomez, G. & Wakes, S (2017).  A framework for supporting the teaching of inclusive design, Disability Matters Conference, University of Otago, New Zealand, Nov 26 – 29, 2017
  • Gomez, G. (2011) Designing socially inclusive educational products, Every Body In: Disability Studies Conference, University of Otago, New Zealand, Nov 27 – 31, 2011

 

GUEST LECTURES AND TALKS

  • Designing for Social Inclusion:
  • Design for Inclusiveness:
    • Master Students of Interaction Design (Mar 1, 2006), School of Design, Carnegie Mellon University, United States
    • Master Students of Inclusive Education (Oct 5, 2005), School of Education, University of South Australia – UniSA, Australia

 

INTERVIEW

‘Inclusive Design’, Disability Information & Support Newsletter, Issue 1, 2012, p. 5

 

EVENTS

Blog post "Bridging Design Prototypes (BDPs) – A design tool to resource sustainable, equitable, flexible learning", 5 December 2023, Flexible Learning Association of New Zealand (FLANZ)




Un marco teórico y cinco criterios para evaluar productos socialmente inclusivos. XIV Congreso de Enseñanza del Diseño 2023. Comisión A13 Metodologías de Diseño, Martes 1 de Agosto 2023, 15H00. En-línea desde la Universidad de Palermo, Argentina.




Diseñando productos socialmente inclusivos: Cómo hacer que nuestro diseño sea más socialmente inclusivo y accessible TRIBUTO Diseño Inclusivo, miércoles 10 de mayo 2023, 5:00 p.m. a 6:00 p.m. En-línea desde Corporación Universitaria Nacional de Colombia - CUN, Colombia.




Diseñando productos socialmente inclusivos. Investigación en Diseño 2023. Red de Investigadores en Diseño. Segunda Edición. Comisión 13, Viernes 13 de Marzo 2023, 13H00. En-línea desde la Universidad de Palermo, Argentina.




Section "Accessible Content and Digital Equity" in Scanning the Australasian Ed Tech Horizon: The 2021 - 2022 Contextualising Horizon Report. Section co-authored with Hazel Jones and James Birt. See pp. 26 - 29.




Artículo de investigación "Un marco de diseño inclusivo para estudiantes novatos en diseño de bioingeniería y rehabilitación" / Journal article "An inclusive design framework for novice students doing bioengineering and rehabilitation design" Base Diseño e Innovación, 7, 71 - 92. Co-authored with Sarah Wakes




Jurado en las presentaciones en-línea de proyectos de año 2022 de la Formación UXDI en Experiencias Digitales Formación UXDI es una especialización educativa de Experiencia de Usuario y Diseño Inclusivo basada en el aprendizaje grupal con proyectos reales (“Learning by Doing”). Fui invitada a evaluar 9 proyectos desarrollados en base a diferentes Objetivos del Desarrollo Sostenible de la ONU.




Techweek21: Virtual talk: Designing socially inclusive products: Key principles for making our technology designs more socially inclusive to broader population groups




Festival de La Imagen 2020 & PDC 2020: Virtual presentation on adapting industrial design methodologies for developing inclusive assistive technologies for people with diverse functional capabilities. Poster co-authored with Vaslak Rojas




Designing of Inclusive Learning Experience: E3 Universal Design Practice Conference III: Virtual presentation on the Inclusive Design Framework. Paper co-authored with Sarah Wakes




 

PUBLICATIONS

  • Gomez, G. (2023, 5 December ). Bridging design prototypes (BDPs) – A design tool to resource sustainable, equitable, flexible learning. FLANZ: Invited Reflections https://flanz.org.nz/2023/12/05/bridging-design-prototypes-bdps-a-design-tool-to-resource-sustainable-equitable-flexible-learning/
  • Gomez, G., Jones, H., & Birt, J. (2022). Accessible content and digital equity. In C. Campbell, C. Porter, D. Logan-Fleming, & H. Jones (Eds.), Scanning the Ed Tech Horizon: The 2021-2022 Contextualising Horizon Report (pp. 26-29): ASCILITE. https://ascilite.org/wp-content/uploads/ContextualisingHorizonReport2122f.pdf
  • Gómez, G., & Wakes, S. (2022). Un marco de diseño inclusivo para estudiantes novatos en diseño de bioingeniería y rehabilitación. Base Diseño e Innovación, 7, 71 - 92. Vínculo a versión en Español
  • Gómez, G., & Wakes, S. (2022). An inclusive design framework for novice students doing bioengineering and rehabilitation design Base Diseño e Innovación, 7, 71 - 92. Link to English version
  • Gomez, G., & Wakes, S. (2020). A framework to support inclusive design teaching and product evaluation: Application in overcoming barriers in food preparation for elderly visual impaired people. In F. Tosi, A. Serra, A. Brischetto, & E. Iacono (Eds.), Designing for Inclusion, Gamification and Learning Experience (pp. 366-374). Milano, Italy: Franco Angeli s.r.l.  http://ojs.francoangeli.it/_omp/index.php/oa/catalog/book/512
  • Rojas, V., & Gómez, G. (2020). Adaptando metodologías de diseño industrial par el desarrollo de ayudas técnicas inclusivas para la diversidad funcional. Paper presented at the Participación(es) Otras / Participation(s) Otherwise: 19 Festival Internacional de la Imagen & 16 Participatory Design Conference PDC2020, Manizales, Colombia. http://festivaldelaimagen.com/wp-content/uploads/2020/07/MEMORIAS_VOL3.pdf 
  • Contreras, V. E., Gómez, G., & Navarro-Newball, A. A. (2019). Towards the gamification of assistive technology for professionals with severe impairments. To be published in IEEE Xplore. Paper presented at the 13th International Conference on E-learning and Games - Edutainment 2019, Cali, Colombia. http://bit.ly/edutainment2019
  • Contreras, V., Navarro Newball, A. & Gomez, G. (2015). How six professionals with severe impairments use technology for working or studying: a qualitative study (Final research report for OceanBrowser Ltd). 85 p (commissioned)
  • Mai, G., & Gomez, G. (2014). Looking normal when I don’t see normal: SEEing what can be done about the experience of visual impairment. IRIS: Selected Papers of the Information Systems Research in Scandinavia, 11(5), 133-148. http://aisel.aisnet.org/iris2014/11



Last updated: 2 February, 2024