Gomez, G., Daellenbach, R., Davies, L., Kensington, M., & Petsoglou, C. (2022). Students and teachers co-designing media-rich document resources in an asynchronous virtual personal learning environment. Presented at INTED22, Valencia, Spain. https://www.researchgate.net/publication/359475216
Gomez, G. & Petsoglou, C. (2021). OB3 media-rich documents with embedded discussions: Lifting learning performance and engagement through interaction design. Presented at FLANZ 2021: Flexible Learning Association of New Zealand. https://www.researchgate.net/publication/333297071
Contreras, V., Gómez G. Navarro-Newball, A. (2019). Towards the gamification of assistive technology for professionals with severe impairments. Presented at 2019 International Conference on Virtual Reality and Visualization (ICVRV). https://www.researchgate.net/publication/332268565
Gomez, G. & Wakes, S. (2022). Un marco de diseño inclusivo para estudiantes novatos en diseño de bioingeniería y rehabilitación / An inclusive design framework for novice students doing bioengineering and rehabilitation design. Base Diseño e Innovación, Vol. 7 No. 6 (2022). Versión en Español / English version
Gomez, G. (2022). The bridging design prototype approach: Strengthening the role of design as a strategic resource in small organisations in CITRENZ 22 Proceedings (pp. 37 - 47) https://www.citrenz.ac.nz/2022-proceedings/
Contreras, V., Gómez G. Navarro-Newball, A. (2019). Towards the gamification of assistive technology for professionals with severe impairments. Presented at 2019 International Conference on Virtual Reality and Visualization (ICVRV). https://www.researchgate.net/publication/332268565
PROFILED PROFESSIONAL PRACTICE PROJECTS(1996 - 2010)
Cañas, A. J., Hill G., Carff R. , Suri N., Lott J., Eskridge T., Gómez G., Arroyo M., Carvajal R. (2004) CmapTools: A Knowledge Modeling and Sharing Environment. Paper presented at the First International Conference on Concept Mapping, Universidad Pública de Navarra: Pamplona, Spain. https://www.researchgate.net/publication/215439870
Gomez, G. (1999). Diseño gráfico para ambientes de aprendizaje interactivos para niños y niñas del Proyecto Ludomática. Revista de Informática Educativa, Vol 12(2), Noviembre, Santafé de Bogotá, 213 - 226. https://www.researchgate.net/publication/255623837
Gomez, G. , Bejarano, G., Díaz, M. L., Mariño, O. Trech, M, Vega, G. Zuluaga, J.C. (2000). Diseño de los Personajes Exploradores de la Ciudad Fantástica: Avance de documento técnico INF-00-02, Versión 1.0https://www.researchgate.net/publication/367390289
Gomez, G., Valencia, M., et al. (1999). Juego de roles vecinos y parientes, exploradores de la cultura: un proyecto colaborativo. In C. Pregnan, J. Sequeida, P. Leiva, P. Zanocco & L. Carvajal (Eds.), Juego, Aprendizaje y Creatividad (pp. 350). Santiago, Chile: Pontificia Universidad Católica de Chile, Facultad de Educacion.
TEACHING EXPERIENCE
Current roles: supervision of postgraduate students in the areas of visual design, inclusive design, social design, and online medical education.
Previous roles: teaching and supervision of master students of mixed engineering and design backgrounds on human-centred design methods including the Bridging Design Prototype approach.